Johanes Kurnia   |   1.646.241.5257   |   contact@johaneskurnia.com

C G   A R T I S T   |   G E N E R A L I S T
HARD SURFACE MODELLING & TEXTURING
LIGHTING & RENDERING
FLUID SIMULATION
DYNAMIC SIMULATION & FX
COMPOSITING
ON-SET SUPERVISION



COMMERCIAL WORKS:

ORACLE  |  Open World

(lead 3d artist: animation, FX, camera tracking, light-render-compositing)

SONY  |  Chocolate

(3d artist: fluid simulation and animation)

DISCOVERY  |  NextWorld

(lead 3d artist: intial modelling, camera tracking, animation of the title shot, shading, light-render-compositing)

HITACHI  |  Liquid

(lead 3d artist: liquid simulation, modelling, shading, animation, light-render-compositing)

AXA  |  Origami

(lead 3d artist: modelling, shading, rigging, animation, light-render-compositing)

VAN CLEEF  |  Ballerina

(lead 3d artist: modelling, texturing, rigging, cleaning up mocap, light-render-compositing)

TARGET  |  Condensation

(3d artist: particle setup for the flowers & cubes)

KING POWER

(3d artist: particle setup & animation)

WIRED STORE

(lead 3d artist: modelling, animation, light-render-compositing)

CHEVROLET

(3d artist: camera tracking & dynamic simulation)

GAIA

(3d artist: environment modelling & texturing only for the establishing shot)



NON-COMMERCIAL WORKS:

RE  |  Birth

(particle setup & co-directed)

SHADOWPAWN

(collaborative project: modelling of the female part, texturing, light-render-compositing)

LILONE


(a study case on mentalray SSS)

THE SHARDS OF ASGARD

(texture/shader artist)



Thanks, any inputs will be appreciated!

JK


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