Johanes
Kurnia | 310.625.4673 |
contact@johaneskurnia.com
C G A R T I S T | G E N E R A L I S T
HARD SURFACE MODELLING & TEXTURING
LIGHTING & RENDERING
FLUID SIMULATION
DYNAMIC SIMULATION & FX
COMPOSITING
ON-SET SUPERVISION
COMMERCIAL WORKS:
ORACLE | Open World

(lead 3d artist: animation, FX, camera tracking, light-render-compositing)
SONY | Chocolate

(3d artist: fluid simulation and animation)
DISCOVERY | NextWorld

(lead 3d artist: intial modelling, camera tracking, animation of the title shot, shading, light-render-compositing)
HITACHI | Liquid

(lead 3d artist: liquid simulation, modelling, shading, animation, light-render-compositing)
AXA | Origami

(lead 3d artist: modelling, shading, rigging, animation, light-render-compositing)
VAN CLEEF | Ballerina

(lead 3d artist: modelling, texturing, rigging, cleaning up mocap, light-render-compositing)
TARGET | Condensation

(3d artist: particle setup for the flowers & cubes)
KING POWER

(3d artist: particle setup & animation)
WIRED STORE

(lead 3d artist: modelling, animation, light-render-compositing)
CHEVROLET

(3d artist: camera tracking & dynamic simulation)
GAIA

(3d artist: environment modelling & texturing only for the establishing shot)
NON-COMMERCIAL WORKS:
RE | Birth

(particle setup & co-directed)
SHADOWPAWN

(collaborative project: modelling of the female part, texturing, light-render-compositing)
LILONE

(a study case on mentalray SSS)
THE SHARDS OF ASGARD

(texture/shader artist)
Thanks, any inputs will be appreciated!
JK
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